Pengembangan E-LKPD Berbasis Wizer.me Pada Mata Pelajaran Teknologi Informasi dan Komunikasi Dalam Melatih Berpikir Komputasional Peserta Didik Kelas IV Sekolah Dasar

Authors

  • Diva Khoirinisah Universitas Sultan Ageng Tirtayasa, Indonesia
  • Aan Subhan Pamungkas Universitas Sultan Ageng Tirtayasa, Indonesia
  • Sigit Setiawan Universitas Sultan Ageng Tirtayasa, Indonesia

DOI:

https://doi.org/10.31316/esjurnal.v11i2.4334

Abstract

The aim of this research is to determine to development, feasibility and response of students Wizer.me-based E-LKPD in Information Communication Technology subjects in training computational thinking for 4th grade elementary school students. This research uses the Research and Development (R&D) method or development with the ADDIE development model. The place of research was carried out at Assa’adah Global Islamic School. Data collection in this research was observation, interviews, documentation and questionnaires. The data analysis used is qualitative and quantitative. Based on the research results, it can be seen that (1) product development in this research includes analyzing requirement, curriculum and materials (Analysis), product creation (Design), expert validation testing and product improvement (Development), product testing (Implementation), and distribution of student response questionnaires (Evaluation). (2) The results of the product feasibility level from the validation of the three experts received an average percentage of 88,23% and were categorized as “Very Worth It”. (3) The results of student responses obtained a percentage of 90,58% and were categorized as “Very Positive” in training computational thinking for 4th grade elementary school students.

Published

2024-06-29

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