Peningkatan Hasil Belajar Peserta Didik Kelas 3 SDN Tlogomas 2 Malang Melalui Model PBL Berbantuan Seni Permainan Ular Tangga

Authors

  • Amiirohana Mayasari Universitas Muhammadiyah Malang, Indonesia
  • Trisakti Handayani Universitas Muhammadiyah Malang, Indonesia
  • Arina Restian Universitas Muhammadiyah Malang, Indonesia
  • Tri Susilowati SDN Tlogomas 2 Malang, Indonesia

DOI:

https://doi.org/10.31316/esjurnal.v10i2.4172

Abstract

Learning should be a fun activity for students. Boring learning can have an impact on student learning outcomes. Therefore, the purpose of this study is to improve student learning outcomes in the Pancasila Education subject with the diversity of individual characteristics through the Problem-Based Learning model with game art media. The method in this study was to use a class action research method which was carried out through two cycles which were carried out in grade 3 at SDN Tlogomas 2 Malang. Students in grade 3 consisted of 28 students including 10 male students and 18 female students. The snakes and Ladders game is used as a learning medium in this study. The pre-test and post-test are used to compare student learning outcomes before and after using snakes and ladders media. Observations were also made to support the research results. Based on the research that has been done, the learning outcomes of students have increased after using The Snakes and ladders media. The class average value on the pre-test was 78.21. As for the post-test, the class average value increased to 87.86. The observation results also show that the use of snakes and ladders media increases the enthusiasm of students when learning takes place and the material can be conveyed properly.

Published

2023-07-12

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